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showed real Steam Augmented Reality content operating from the cloud, and delivered in 6DOF as if you would expect.HTC's loading latency was well over 20ms, and it appeared to be relying upon time twist to keep things easy. For meMe personallyiurther drives home the Whilsson 's in controlled surroundings with purpose-built networks entirely devoted to the task of rendering Augmented Reality games, there is still a very long way to go before we get plug-and-play Augmented Reality cloud gaming.While Ericsson's demonstration failed to correctly sell the core concept behind the technology, it did manage to unwittingly show that Augmented Reality cloud gaming will be an intense balancing act in regards at some stage later on. https://www.simulanis.com/
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